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"DCZX" <dow### [at] yahoocom> wrote in message
news:web.3e4a979f573a31fc6803d4d70@news.povray.org...
>
> I can render objects okay, but how do I set a background image, like a
> starfield TGA for instance?
One way, and the least trouble if you have a image already made for mapping
to a sphere, is:
sky_sphere {
pigment {
image_map {
tga "stars.tga"
map_type 1 // for spherical
}
}
}
Other than that you could use a plane set far in the background, having that
pigment statement but using map_type 0 for planar mapping and scaling
appropriately.
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